Hi! I'm Kieran, a Computer Games
Programming Student at Staffordshire University.

I love huge scale and AI in games, be that
monsters, armies, or ambition.

Portfolio

A collection of my best work so far.

C# | Unity - Decision-Making and Other AI

C++ | DirectX11 - Real-Time Rendering Scene

C++ | SDL - Mario Bros.

C++ | DirectX11 - 3D Physics Simulation

C# | MonoGame - Multiplayer Networked Pong

Blueprints | Unreal - RiftBreaker (Group Project - AI)

C++ | OpenGL - 2D Collider System

C# | WPF - Noise Generation Tool

C# | Unity - Top-Down Shooter Prototype

About Me

My photo of a coastal valley

I'm currently a Games Programming student at Staffordshire University, learning how to effectively program games and their accompanying systems. I grew up in Stoke-On-Trent, England, where I developed a love for games and how they work. Even moreso, I love to see ambition in games, that being features and ideas that've never really been done before, or those difficult enough to dissuade the majority from making an attempt. I'd love to be a part of something like this in the future and, if you'd like to get in touch (and maybe talk a bit about AI philosophy whilst we're at it) please see my links in the bar on the left. On a sidenote, I sometimes do photography.